Bollywood ka Boss - Quiz Game
A Bollywood Trivia game
©Hypernova Interactive Pvt. Ltd.
Platform: Android
8+ years experience as a professional with proven ability to build end-to-end solutions for games in design and development, for 3+ years. Prior 5 years of experience including development and support in software and web solutions for Fortune 100 companies.
A Bollywood Trivia game
©Hypernova Interactive Pvt. Ltd.
Platform: Android
This was a Capstone project exploring Indian themes and philosophy in the medium of video games. Here the concept of Indian classical elements (Akash-space, Vayu-air, Jal-water, Agni-fire and Bhoomi-Earth) and the Three Body Doctrine was explored to build lore and game mechanics.
Genre: Action-Adventure, First person
Engine: Unity
Team Size: 1 (Solo)
Duration: January 2020 - June 2020
Platform: PC
This is my submission to the Global Game Jam 2020 named "7 Memories" with my team for the theme 'Repair'. Inspiration for the game involved exploring mental health, memories and the theme to bring out this as a journey to repair memories as a game mechanic.
You are in coma! You have to relive memories of your life, stitch them together to get a chance revive yourself. Fight time and emotions to bring back your life, piece-by-piece, through your memories, to bring back yourself and live on.
Genre: First person,Simulation
Engine: Unity
Team Size: 4
Duration: 48 hours
Platform: PC
This is a Social Skills Training card game for Schizophrenic patients inspired by Uno and Dumb Charades. This was based on design research and interviews with psychologists and doctors at various mental health institutions like National Institute of Mental Health And Neuro Sciences, Institute of Psychiatry, Kolkata and Mano Chetana Clinic, Bengaluru.
Genre: Card game,Simulation
Team Size: 4
Duration: 1 month
This game was a submission to the Semester 2 exam in Year 1 at the Institute based on the themes of waste management and environment.
We are nearly Type 1.5 civilization and man is about to conquer its entire solar system. We humans have been very lazy to control our waste and pollution in the name of progress and what if, nothing stops us from continuing that in space. Space junk or debris is all flying around the space in our Earth’s orbit. We might end up polluting this as well.
Genre: First person shooter, Simulation, Space fantasy
Team Size: 1 (Solo)
Duration: 10days
Platform: PC
This is a twine game with heavy emphasis on user choices, as submission to my Narrative Design class. The story is about a doll trapped in a snowball and her journey through the outer world made by humans after she discovers it. The game has explicit pauses to allow the player to read the text and feel its emotions. Please wait till the page changes or selection options appear.
Genre: Text Based
Team Size: 1 (Solo)
Duration: 2days
Platform: PC
This is a game where I explore the swing mechanic and 3D platforming, the game was made under a deadline of a week.
Genre: 3D platforming
Team Size: 1 (Solo)
Duration: 5days
Platform: PC
This is the first game I ever created. The year was 2013 and Xbox Kinect had just come out. With my tie up with Microsoft as their Student Partner, I had access to the Kinect hardware and presented an earlier game with motion control as a part of my final year undergrad project. The link leads to a long game project document.
Genre: Car racing, Simuation, Motion tracking, Kinect based
Team Size: 1 (Solo)
Duration: 6 months, 2012-2013
Platform: PC
This is a game pitch/concept with narrative where a drone, from Earth, crash lands on to an alien planet where the life form is based out of wood. A family on this wood planet meets this drone and unfurls a series of events through the game. This game also explores a newer way of using camera as a game mechanic.
Genre: 2.5 Side scrolling, Top Down, Over the shoulder view, puzzle
Team Size: 1 (Solo)
Duration: 2days
Platform: PC
This a board game with the Medieval setting on Scotland Yard but me with a bunch of friends have made a new game called Jack The Ripper. The rules of this game are available below.
Genre: Board Game, Strategy
Team Size: 4
Duration: 2days
Vivek Varshney is an experienced developer, with a knack to explore, think out of the box, and learn from everyday life. Love for games forced him to leave his comfortable 9 to 5 job, in the search to be a part of a project that helps players to live through various imaginations in the medium of games. A post graduation in Game Design, at Srishti Institute of Art, Design and Technology, helped in expanding avenues, add lenses to new perspectives, and deconstruct complex systems into simpler constituents to create streamlined game development and meaningful player experiences.
Please email or DM me on Linkedin to get the conversation started.